Author Archive

“Play to Learn” Book Tour has Begun (Live and Online)

So excited to be able to say that PLAY TO LEAN, the book Sharon Boller and I have been crafting, writing and assembling is finally available. The book is based on a workshop we’ve been conducting for years and combines our findings, best practices, aha moments and game design thinking insights.  We’ve put these “lessons […]

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Posted in: Games, Gamification

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Is eLearning Dead? Is Instructional Design Dying with It?

Death of Self-Pace eLearning In a report published in August 2016 by Sam Adkins of Ambient Insight a declaration is made that self-paced eLearning is in a death spiral: The worldwide five-year compound annual growth rate (CAGR) for self-paced eLearning is distinctly negative at -6.4%; global revenues for self-paced courseware are dropping fast. In 2016, […]

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Posted in: Design, Gamification, industry, learning design

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A Conversation with Yury Uskov of iSpring

The other day I had an opportunity to ask Yury Uskov of iSpring a few questions about his company and the future of eLearning.  Yury founded the company, iSpring, in 2005 and today iSpring tools are used by over 40,000 customers in 155 countries, including 148 of the Fortune 500 companies, and the world’s top universities. Yury  has […]

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Posted in: develop, Gamification, Out and About

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TK Session Resources:Thinking Like a Game Designer

Here are some resources related to gamification and, more importantly, thinking like a game designer when creating instruction. Here are the slides of my keynote. TH504 – Stop Thinking Like an Instructional Designer: Start Thinking Like a Game Designer from Karl Kapp Also, many people ask me how I am able to add notes directly […]

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Posted in: Games, Gamification

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Principles for Creating a Successful Virtual Reality Learning Experience

In a recent article 3 Instructional Design Strategies For Virtual Reality Learning, I discussed three (among many) instructional design strategies for VR:  Conceptual Orienteering, Critical Incident and Operational Application. In this article, I step back and look at seven fundamental principles that need to be designed into any VR experience. You’ll notice that all of […]

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Posted in: Gamification, Technology, virtual immersive environment

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