Game Element: Balance

The concept of “balance” in a game experience encompasses many ideas. Everyone wants to create a balanced game…it’s just…what is a balanced game? Is it the idea of not too challenging but not too difficult? Is it creating an experience that is completely fair with each person having an opportunity to win every time they […]

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Posted in: Design, Games

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Game Element: Freedom

We don’t often think of something as abstract as “freedom” as a game element but actually, “freedom” is a large part of games. Games give you the freedom to fail, you can safely do something wrong and then start over again with minimal consequences and almost no longer term negative implications. But games provide more […]

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Posted in: Games

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Graphic Novels as Great Vehicle for Learning

Here are some interesting examples of using graphic novel (comic book format) for teaching different concepts and ideas. As superheros become more mainstream, the use of graphic novels for instruction is becoming more and more acceptable. (although acceptance is by no means universal). I have seen several corporate and governmental organizations adopt graphic novels for […]

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Posted in: Design

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Serious Play Conference Resources

Here are the slides from the conference presentation. They include the citations to the research I mentioned in the presentation. Where is the learning in games? from Karl Kapp Here is a link to the 2KLearning web site. Articles of Interest Three Guidelines for Effectively Integrating Games in the Classroom Summary of #Games Research Qualitative […]

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Posted in: Games

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Orlando Workshop Resources

Here are the resources to accompany the workshop on Storytelling. Here are the slides from the presentation. Here are slides for using PollEverywhere to create interactive questions within a story. Using Poll Everywhere to Create an Interactive Story-based Presentation from Karl Kapp Here are slides for creating a field that you can write on within […]

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Posted in: Design, Games

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Random Thoughts on Passive Learning and Lectures

This quote got me thinking this morning. “Passivity isn’t wrong because it’s boring; it’s wrong because it doesn’t work” Daniels, H., and Bizar, M. (2005). Teaching the best practice way: Methods that matter. Portland, OR: Stenhouse. (quote brought to my attention by this article Rethinking Direct Instruction in Online Learning. I recently came across a […]

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Resources: ATD Washington DC Workshop

Here are some slides and resources that were discussed during the workshop. Here is sample story to use as a reference. Solving the Case of the Disengaged Learner from Karl Kapp Here are the directions for writing within PowerPoint Take Notes Right on a PowerPoint Slide from Karl Kapp Here are directions for PollEverywhere. Using […]

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Posted in: learning design, Out and About

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Implementing Gamification? Consider These Tips

Here are some tips for implementing gamification. Align. Align game and gamification tools, methods and content with curriculum content objectives. Don’t just gamify or add game elements randomly, make sure the tools and methods match learning and curriculum outcomes. You should always be able to tie your gamification activities directly to learning outcomes. Inform. Before […]

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Posted in: Gamification

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Entrepreneur Camp for Instructional Designers: Teaching Disruption

Within the last few weeks, my colleague Mark Burke conducted an exciting and fun two day camp for our Instructional Technology students focused on helping instructional designers become entrepreneurs. It was called Entrepreneurial Workshop for Instructional Designers. I was fortunate enough to observe the workshop. The camp was wonderful, the students applied “thinking skills” to […]

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Posted in: industry, learning design

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