Humans Need Not Apply: Skynet Pieces Coming Together?

Recently Elon Musk indicated that he thought Artificial Intelligence (AI) was “potentially more dangerous than nukes” and it’s easy to dismiss such statements as hyperbole or over generalization but…can we? Should we? Are we really aware of what we are doing? Elon Musk is no “conspiracy nut.” He is founder of such technology companies at […]

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Posted in: Out and About

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Game Element: Feedback

One feature video games, board games and gamification have over traditional learning environments is the frequency and intensity of feedback. Feedback in games and in gamification is almost constant. In a video game the player has real-time feedback on progress toward goal, amount of life or energy left, location, time remaining, how much “stuff” they […]

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Posted in: Design

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Game Element: Pattern Recognition

Many games involve creating, identifying or predicting a pattern. This is a common element in many basic and electronic games. It is also an important element for many professional and academic skills. Pattern recognition is the ability to recognize order in a chaos or to see relationships in disjointed information. Patterns can be found in […]

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Posted in: Games

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A Conversation with Duncan Lennox

The other day I had a chance to catch up with Duncan Lennox, the CEO and co-founder of a fascinating company called Qstream. Qstream is a mobile sales enablement and analytics company spun off from Harvard University to bring a unique and scientifically-proven knowledge retention and analytics methodology to a wider audience. Duncan is passionate […]

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Posted in: Design

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Game Element: Strategy

Strategy games are a popular type of games that require players to outwit and outmaneuver fellow players through careful decision making, planning several moves ahead and attempting to predict outcomes and consequences of both their moves and their opponent’s moves. Perhaps one of the best known strategy games is Chess. Chess is a strategy game […]

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Posted in: Design, Games

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Game Element: Construction and Creation

When you are considering creating a learning experience using a game or parts of games, one type of element you can add is the Construction/Creation element. Utilizing resources to build or create something new or unique requires thinking, creativity and the ability to plan several steps ahead (all items high up on Maslow’s Hierarchy–oops, I […]

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Posted in: Games

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No Learning Professional Ever Got Fired for Bullet Points but…They Should

Whenever I talk about game-thinking or gamification or even interactive learning someone always asks the question: “What if people don’t like games?” or they ask “What do we do when people say ‘I just want the information, just tell me what I need to learn–I’ll get it myself.” I shake me head and feel sad…and […]

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Posted in: Learning at Work

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