Resources from ATD Presentation in Wisconsin

Here are the resources from my presentation. Opening Slides Short Explanation of Gamification Pinterest Page on Gamification Happenings Gamification Happenings Facebook Page on Gamification of Learning and Instruction Facebook Gamification Page Polling Software Poll EveryWhere Articles Here is some information on thinking like a game designer. Improve Training: Thinking Like a Game Designer Here are […]

Continue Reading →

Posted in: Uncategorized

Leave a Comment (0) →

DevLearn Student Docent Program

If you are a student in an instructional technology or design program, consider heading to DevLearn this month. The students at Bloomsburg University’s department of instructional technology bought hotel and airline tickets today and we are ready to go… So what is the DevLearn Student program?…I’m glad you asked. The program is basically a guided […]

Continue Reading →

Posted in: Uncategorized

Leave a Comment (0) →

Game Element: Rewards

Rewards are an important part of game play. People do not play games just for the rewards but rewards can help with motivation, provide feedback to learners about progress and rewards are a way of being judged favorably by the game. Here is a list of common types of rewards primarily compiled by Jesse Schell, […]

Continue Reading →

Posted in: Design

Leave a Comment (0) →

Preparing to Create SOP Training

I received an email the other day from a person who is tasked with creating a Standard Operating Procedure (SOP) training for an online project management software. Additionally, one of the goals is to emphasize the importance of consistently working through the procedure and the impact it will have on the organization. The “Why” of […]

Continue Reading →

Posted in: Design

Leave a Comment (2) →

Game Element: Maps

Understanding a large game space requires some type of visual. In most games, this visual is in the form of a map. Strategy games like Civilization V contain maps to help players continually orient themselves to where they are and where they need to go. Additionally, the map give a sense of progress and a […]

Continue Reading →

Posted in: Design, Games

Leave a Comment (0) →

Game Element: Core Mechanic

In their seminal work, Rules of Play: Game Design Fundamentals, Salen and Zimmerman discuss a wide range of topics. One topic of particular interest is the discussion of the core mechanic. Here is how they define the term. Every game has a core mechanic. A core mechanic is the essential play activity players perform again […]

Continue Reading →

Posted in: Games

Leave a Comment (0) →

eLearning Maker Faire: Create Cool eLearning Take-Aways-Resources

Here are resources for the Maker’s Faire. Stencyl Link to Work Files OnlineLearning Makers Fair – Stencyl from Helmut Doll —————————————————————————————————- PowerPoint Timer Creation Creating a Timer in PowerPoint from mjnich —————————————————————————————————– PowerPoint Take Notes on the Slide During a Presentation Take Notes Right on a PowerPoint Slide from Karl Kapp —————————————————————————————————– CodeBaby Instructions Generic […]

Continue Reading →

Posted in: develop

Leave a Comment (0) →

10 Things…Online Learning Conference Presentation Notes

Had a great time presenting on 10 Things We Know about Designing Games for Learning From Research. Here are the slides and some related notes. Videos Articles and Blog Entries of Interest 8 Types of Stories to Effect Change Storytelling and Instructional Design Eight Game Elements to Make Learning More Intriguing Games, Gamification and the […]

Continue Reading →

Posted in: Games

Leave a Comment (0) →
Page 1 of 153 12345...»