Help Bring Innovation to the Classroom

Recently, I’ve undertaken a venture to help bring educational innovation to the classroom. I have been working on a project funded by the National Science Foundation (NSF) to create an innovative curriculum to provide a way to get kids interested in Science, Technology, Engineering and Math (STEM) through a story-based curriculum. I invite you to […]

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Posted in: Out and About

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Conversation about Gamification with Rick & Dawn

Here is the interview I did with Dawn Mahoney and Rick Zanotti where we discussed Gamification and Bloomsburg University’s unique graduate program in instructional technology in a great eLearnChat talk, we had a great time. Rick and Dawn are part the internet boradcasting division of RELATE Corporation, a well known media creation and enterprise eLearning […]

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Posted in: Out and About

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Why Make/Play Learning

Over the years of providing instructional experiences to graduate students, middle school students, high school students and community college students as well as learning and development professionals, I have learned that one of most powerful learning experiences is when it is hands-on and when the learning is reinforced over time. This powerful combination leads to […]

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Posted in: Education

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Leaving Stealth Mode: Announcing 2K Learning and Kickstarter Campaign

Today is an exciting day with the announcement of the launch of 2K Learning. 2K Learning is born out of 6 years of work on a National Science Foundation project which has since morphed into a full fledged company offering innovative play/make curriculum designed to instill a love of science, engineering and math into middle […]

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Posted in: 2K Learning

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Abstract of Study: Effect of Computer-Based Video Games on Children: An Experimental Study

Here are the results of an experimental study that compares the results of using a computer to teach (with no game activities) vs. using a computer game to teach. The results of the study indicate that a video game condition can lead to an increase of learning over just using a computer for instruction. Here […]

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