Archive for Design

Article Published: Improving Training:Thinking Like a Game Developer

Training Quarterly just publishey my article Improving Training: Thinking Like a Game Developer You can find the article here. The article provides 3 ways in which an instructional designer can think like a game designer. I was originally thinking about 4 but one had to go due to space constraints so I’ve add the fourth […]

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Posted in: Design, Gamers, Games, Games video games

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Wanted–A Learning Strategy

IN the past few weeks, a number of organizations have approached me with a common problem. They don’t know how to bring all their training efforts together, they lack strategy, focus and a unified vision. Within organizations, training requirements are not shrinking; in fact, they are becoming more and more chaotic. To align training efforts […]

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Posted in: Design

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Resources for Finding Out How Long it Takes to Develop eLearning

A question I am constantly asked is “How long does it take to develop…” you can fill in the rest with Instructor-led training, elearning, simulations, etc. Several people have attempted to answer that question in 2003 I gathered data and information about the times it takes to develop instruction and then my colleague Robyn Defelice […]

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Posted in: Design, develop

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You want to teach leaders about Strategy: Have them Play Civilization V

Civilization V is a turn based strategy game where players attempt to lead a civilization from prehistoric times into the future on a procedurally-generated map, achieving one of a number of different victory conditions through research, diplomacy, expansion, economic development, government and military conquest. A player wins by achieving the highest-scoring civilization. Players allocate limited […]

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Posted in: Design

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Match Content to be Learning with Right Game Type

Matching the right type of game-thinking and mechanics to the right type of content to be learned, is the right way to design an instructional game. Declarative knowledge is taught with simple games like Jeopardy-type games, matching games, hangman-type games, sequencing game and multiple choice games which reinforce declarative knowledge (information that needs to be […]

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Posted in: Design, Games, Games video games

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Integrating Content

Yesterday I discussed the dis-integration of learning occurring due to excessive chunking of the wrong types of content. Sure you can chunk declarative knowledge and concepts but problem-solving or situational creativity (like writing a proposal or developing a marketing plan or leading a project) requires integration of content not dis-integration. How do you integrate content. […]

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Posted in: Content Guide, Design

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Instructional Design Questions? There’s an App for that! …You need to check it out.

My friend and colleague, Connie Malamed (aka The eLearning Coach) has developed a handy iPhone application that will help you become a better instructional designer making tips, definitions and ideas available right at your finger tips. GET THE APPLICATION HERE I have heard buzz about the application from a number of sources including Cammy Bean’s […]

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Posted in: Design

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FastCompany’s steps to start an Education Revolution

Great article titled Start An Education Revolution In Seven Steps. Go read the entire article but here is the spoiler. How to Start Your Own Revolution 1.) Gather an A-team of dedicated people and choose a demographic/location/school. 2.) Brainstorm with your team. Which skills/topics can you use to empower students (we’re all students!)? Is there […]

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Posted in: Design, Shout Out

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2 Strategies for Teaching Facts

One of the types of content instructional designers and training professionals need to teach often are facts. Items and information that require simple recall. Here are two strategies that work well for teaching facts. One is Chunking content: This is the breaking down of content into small pieces of information that can be easily memorized. […]

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Posted in: Design, Games

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Karl Kapp
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