Archive for Games

Article Published: Improving Training:Thinking Like a Game Developer

Training Quarterly just publishey my article Improving Training: Thinking Like a Game Developer You can find the article here. The article provides 3 ways in which an instructional designer can think like a game designer. I was originally thinking about 4 but one had to go due to space constraints so I’ve add the fourth […]

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Posted in: Design, Gamers, Games, Games video games

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SPBT Webinar Resources

Here are the resources from today’s SPBT webinar titled “Gamification of Learning and Instruction: What Research tells Us About 3D Avatars, Storytelling & Serious Games for Learning“ Here is a description of the event: Transfer of knowledge is key to any learning initiative, including training sales professionals. One way to ensure that knowledge transfer is […]

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Posted in: Games, Games video games

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Three Cognitive Benefits of Games

One: Challenge and Consolidation– Good games offer players a set of challenging problems and then let them solve these problems until they have virtually routinized or automated their solutions. Games then throw a new class of problem at the players requiring them to rethink their now, taken-for-granted mastery, learn something new, and integrate this new […]

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Match Content to be Learning with Right Game Type

Matching the right type of game-thinking and mechanics to the right type of content to be learned, is the right way to design an instructional game. Declarative knowledge is taught with simple games like Jeopardy-type games, matching games, hangman-type games, sequencing game and multiple choice games which reinforce declarative knowledge (information that needs to be […]

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Posted in: Design, Games, Games video games

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2 Strategies for Teaching Facts

One of the types of content instructional designers and training professionals need to teach often are facts. Items and information that require simple recall. Here are two strategies that work well for teaching facts. One is Chunking content: This is the breaking down of content into small pieces of information that can be easily memorized. […]

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Posted in: Design, Games

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One Player Video Game that is Multiplayer: Intriguing Concept

Jason Rohrer, well known game designer, created a fascinating video game concept called Chain World. Rohrer unveiled Chain World at the 2011 Game Design Challenge, held on March 4 at the Game Developers Conference in San Francisco. The design challenge is essentially a contest: Three game designers compete to make a videogame that does some […]

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HR.com presentation resources

Yesterday, I gave a presentation for HR.com on the topic of instructional design. Here are my slides from the presentation. Instructional Design Today: What We Really Need to Know as Practitioners, Researchers, and Designers View more presentations from Karl Kapp And here are some resources that might be helpful: Excerpt from my article on ID […]

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Posted in: Content Guide, Games

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Design Instruction Like a Game Developer

As a way of improving instruction and creating more effective learning tools, let’s recast classroom and online instructional methods using game-based thinking. For example, we traditionally teach problem-solving, leadership, decision making and other critical higher order thinking skills by providing learners a list all the elements that need to be learned. A trainer careful explains […]

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Posted in: Design, Games, Games video games

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Karl Kapp
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