Archive for Design

Trickle Down Education: Taking Graduate Level Work to Sixth Graders

Yesterday, I spent the entire day with 6th graders. It was wonderful. An alum of our program and a sixth grade science teacher, Anthony Pecora, received his Master’s Degree in 2005 and wanted to try an innovative approach of combining the topics of writing, science and scientific discovery into one activity for his students and […]

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Posted in: Design, Out and About

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Great Gamification Video by Sebastian Deterding

Recently, I have been having a great conversation with Kathy Sierra and Sebastian Deterding about Gamification…what it means, what it doesn’t mean and the implications, it was been a wonderful discussion. You can follow the thread, and add your own comments at In Defense of the Term “Gamification” as used by Learning Professionals All three […]

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Posted in: Design, Games

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In Defense of the Term “Gamification” as used by Learning Professionals

Recently, on one of my blog postings Design e-Learning Like a Game Developer: Provide Incentives for Good Work, I received a response related to the fact that “gamification” is the easy-way-out and that we need to be careful about extrinsic motivation, that I was not correct in my posting about the use of extrinsic motivation. […]

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Posted in: Design, Games, Games video games, learning design

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Potential of Instructional Games: Uncharted and Civilization

We are at an interesting cross-roads in terms of educational game development, we really haven’t had engaging, imagination capturing titles like the golden years of “Where in the World is Carmen Sandiego or Oregon Trail” which were blockbuster educational games. We haven’t had a block buster learning game in quite some while. Instead, we have […]

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Posted in: Design

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In games and learning interfaces, strive for an interactive conversation interface

Here is some information that I have discussed before but it is worth repeating, as interface and instructional designers, keep in mind this interactive, engaging interface design technique. Research indicates that a conversational style is much more effective for conveying content to learners than a more formal style. In the book, “e-Learning and the Science […]

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Posted in: Content Guide, Design

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Three Steps for Teaching Software

The other day, I got a great comment about my post Are You Challenging Your Learners? Don’t treat them like babies. The question: When do you think people in your class reach their threshold level? When does it turn from ‘difficult/challenging’ to ‘impossible’ – leaving the student frustrated and ready to give up? I teach […]

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Posted in: Design

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Karl Kapp
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